Pretty interesting technique for the perspective I'm reading about in the comments here. Trying to get buildings done right by hand has always been a sticky point for me. Maybe I ought to try this sometime.
The key here though is to use it as a tool not a get out of jail card though! Important buildings within the scene still need to be hand drawn, the 'fillers' (for want of a better word), well they can just be plopped in...sculpted to fit but dropped in none-the-less
What I appreciated most was the forced proportional tweaks from that composition. The bit of blur in his hand, the out of focus, c=slightly curving tower beyond... really pulls you into it. You use Sketchup for the buildings?
No, in this instance, I hand drew the nearest building and the Mid-to-BG buildings I drew the outline and the dropped the building paths I created last year onto each plane of the building, within the contextual perspective. It was one of the few moments where 'present' me, actually thanks 'previous' me for taking the time to do the leg work in advance-LOL.
I have a good number of these Paths I made of building frontages now. I like to add to them now and then.
By building paths you mean that you rendered a number of rectilinear building facades in the form of Photoshop Brushes, or what? I note the floor by floor pattern replication, so that would make sense...
I build elements in PS. Like a roofline. A window. A break. An edging. I make them a path, not a brush. So they are vector and can be resized without greyscaling. THen whenever I need a building I have ones to hand I can drag and drop, like a picture jigsaw
Back in the early days of 3D mapping, I used to build these 3d maps of cities using 2d maps and building height data (this is before programs like Google maps and prior 3rd party efforts began). The last step in creating the 3D map was we had someone out photographing the buildings and then we would texture map the model polygons by bringing the cad into 3DS Max. Then we created a VR file and the client could navigate it that way. THis was 1996.